Trouble is festering in the Undercity. Unruly Forsaken who were between the ages of 12 and 18 before they were
reanimated are starting to question their leadership—and now these unteens have made the terrible mistake of
gaining the Banshee Queen’s attention!
Sylvanas Windrunner, the undisputed ruler of the Undercity, plans a masterstroke of statecraft to quell this
rebellion and pacify her people. She demands that three young members of each of the Undercity’s quarters
participate in a brutal gladiatorial battle to the death, where only one dead person will survive.
Into this utterly foolproof recipe for continued totalitarianism are flung the contestants of the Mage
Quarter: quick-witted, capable, likeable friends Catnip Nebelung and Mason Abernathy, along with resident
elevator guard Gorgus the Belly-Maw. The odds are on Gorgus winning—but odds are made to be beaten!
The Anger Gauntlet strives to ask difficult, eternal questions. Is it okay to take someone else’s unlife if
it means saving your own? Should we trust our leaders? And are 400 pages really enough to describe an arrow’s exit wound?
Spend time with then-Warchief Thrall and Archmage Jaina Proudmoore in the warm summer days after the fall of
Archimonde, when the mistrust between Alliance and Horde seems destined to fade away, and anything—anything—
can happen.
The Fledgling Heroes project is something that we’ve really wanted to do ever since we started making games,
but we had to wait for the right time.