TERA the Political System Shine

TERA the Political System Shine
As originally conceived, a player seeking vanarch status had two paths to the office—campaigning and conquest—with the latter requiring candidates and their guilds to distinguish themselves through battleground play. While revisions to the battlegrounds aren’t quite ready, we are happy to announce that we’ve found a way to put the fight back in political infighting!
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In the revised system, candidates will select a continent as usual, but they will also select a competition type. If they choose a straight election, they’ll rank their preferred provinces and then begin campaigning for votes. If they choose to fight for the right to rule, they’ll rank their provinces, and then their guild enters a modified guild-versus-guild (GvG) PvP battle with all other candidates’ guilds on that continent.

When the competition phase begins, all members of other eligible guilds become targets. But instead of a normal 24-hour fight, vanarch GvG is a weeklong affair. We’ve set some limitations: only kills scored on characters level 40 and up count, and there’s a cap on the points your guild can earn from a single guild’s members per day. Vanarch GvG doesn’t replace normal GvG battles (those are still declared and resolved as usual), and even though you earn no points for lower-level characters in rival guilds, they’re still on the hit list.

MMORPG.com has a fantastic article talking about some upcoming changes to the Political System and electing Vanarchs. Instead of just voting for who you want in (this is for the weak!) you can battle for supremacy!